GAME DESIGNER & GAME DEVELOPER FROM CHENNAI — BUILDING FUN, ONE MECHANIC AT A TIME!

THALHA
AHAMED
GAMEDEV
UNITY · LEVEL DESIGN · GAME FEEL · C#
POW!
ZAP! BAM!
THALHA
Game Designer & Game Developer
Chennai, India
INTRO

ORIGIN STORY

Chettinad Vidyashram High School, India (2010 – 2022). B.Tech in AI & Data Science at B.S. Abdur Rahman Crescent Institute, Chennai (2022–2026). Building games since day one with a relentless focus on player experience, level flow, and game feel.
Passionate about designing games, platforming, and replayable design. I study commercial games, break them down, recreate their systems, and document everything.
Also a YouTube content creator — explaining gameplay systems, design decisions, and dev tutorials since Nov 2024.
PROJECTS SHIPPED
6+
PRIMARY ENGINE
UNITY
CONTENT SINCE
NOV '24
BASED IN
CHENNAI
DEGREE
AI & DATA SCI
CH.1

THE GAMES

MAZEBUSTERS
01
ONGOING

MAZEBUSTERS

Dynamic maze levels with movable walls, teleportation systems, and player-driven exploration. Designed for puzzle-solving, replayability, and non-linear navigation.

UNITYLEVEL DESIGNPUZZLEC#
VIEW DETAILS
TIME TO DETONATE
02
GAME JAM

TIME TO DETONATE

A 2D physics-based puzzle game built in just 3 days for the GMTK Game Jam. Plan timed explosions, launch the character through each level, and reach the goal — no direct control allowed.

UNITYPHYSICSPUZZLEGMTK JAM
VIEW DETAILS PLAY ON ITCH.IO
PORTDOOR
03
GAME JAM

PORTDOOR

My first original game — built under game jam constraints. Teleportation mechanic for strategic navigation, spatial puzzle design, and enemy avoidance.

UNITYSPATIAL PUZZLESRAPID PROTO
VIEW DETAILS PLAY ON ITCH.IO
CH.2

MINI PROJECTS

Subway Surfers
01
RECREATION

SUBWAY SURFERS RECREATION

Full breakdown of how I rebuilt Subway Surfers core systems from scratch in Unity. Studied lane-based design, obstacle density, pacing curves, and player retention.

UNITYLANE DESIGNGAME FEELC#
WATCH VIDEO
Top 5 Game Projects
02
COLLECTION

TOP 5 GAME PROJECTS

The best beginner projects to build real skills fast as a game developer starting out in Unity. Breaking down 5 distinct genres to sharped design fundamentals.

YOUTUBEEDUCATIONUNITY
WATCH VIDEO
Raycast vs Projectile
03
EXPERIMENT

RAYCAST VS PROJECTILE

Quick breakdown of two distinct shooting approaches in Unity — comparing immediate hit registration versus physics-based projectiles. Which one should you actually use and when?

UNITYMECHANICSC#
WATCH ON YOUTUBE
Talk with Joker
04
AI EXPERIMENT

TALK WITH JOKER

Integrating Gemini AI into real-time NPC interactions. Moving beyond dialogue trees to dynamic, unpredictable, and character-driven conversations in Unity.

UNITYGEMINI APIAIC#
VIEW DETAILS
CH.3

THE POWER-UPS

🎮
LEVEL DESIGN
Flow & Pacing · 3Cs · Difficulty Curves · Blockout to Polish · Replayability
⚙️
UNITY / C#
Gameplay Systems · Prototyping · Obstacle Spawning · Grid-Based Movement · Debug & Polish
🎨
TOOLS
Blender · Figma · Premiere Pro · After Effects · Audacity · Bosca Ceoil
🧠
AI & DATA
Machine Learning · Computer Vision · Data Analytics · Gen AI · Player Behaviour
FIN

CALL TO ACTION!

LET'S MAKE GAMES!

Open to game design roles, internships, collabs, and freelance work.