← BACK TO GAMES
Time To Detonate Cover

TIME TO DETONATE

💣 THE CONCEPT — PLAN, DON'T PLAY

Time To Detonate flips the script on traditional platformers. Instead of controlling the player directly, you plan a sequence of timed explosions to launch the character through each level.

Every second matters. A bomb detonating just a moment too early or too late changes everything.

Built in just 3 days for the GMTK Game Jam 2026, inspired by the theme "Countdown."
No reflexes needed — only careful planning and experimentation.

⚙️ THE SPECS

UNITY C# 2D PHYSICS WEBGL

Scope: GMTK Game Jam
Built In: 3 Days
Theme: Countdown
Genre: Physics Puzzle
Platform: Browser (WebGL)

"Think before you act."

🎮 PLAY ON ITCH.IO

⏱️ COUNTDOWN MECHANIC

Title Screen Bomb Timer UI

Click each bomb to assign a countdown timer. Press Play — all timers start simultaneously. From that point, no input is allowed. Your success depends entirely on the timing decisions you made beforehand.

💥 BLAST PHYSICS

Gameplay Level

Each bomb has a blast radius and explosion force. Launch the player across platforms, over obstacles, and toward the goal through precisely timed chain reactions.

🔄 THE GAMEPLAY LOOP

1
Inspect the level — observe bomb placements, platforms, and the goal.
2
Click each bomb to configure its detonation countdown timer.
3
Press Play to begin the simulation — all timers start simultaneously.
4
Watch every bomb explode according to your plan and see the result.
5
Reach the goal — or adjust your timings and try again!

🎯 CORE FEATURES

🧩 Physics-based puzzle gameplay
Unique countdown planning mechanic
🔬 Simulation-based problem solving
💥 Explosion chaining & momentum
🎮 Simple controls, strategic depth
🖥️ Browser-playable WebGL build

🏁 THE DEVELOPMENT JOURNEY

GAME JAM MINDSET

Built under GMTK Game Jam constraints. Rapid prototyping, tight deadlines, and creative problem solving from concept to playable build.

PHYSICS DESIGN

Designing explosion forces, blast radii, and player momentum required extensive playtesting and iteration to ensure each level felt fair and satisfying.

THEME: COUNTDOWN

The "Countdown" theme became the core mechanic itself — every timer, every second, every explosion is a countdown that drives the entire gameplay experience.