Time To Detonate flips the script on traditional platformers. Instead of controlling the player directly, you plan a sequence of timed explosions to launch the character through each level.
Every second matters. A bomb detonating just a moment too early or too late changes everything.
Built in just 3 days for the GMTK Game Jam 2026, inspired by the theme "Countdown."
No reflexes needed — only careful planning and experimentation.
Scope: GMTK Game Jam
Built In: 3 Days
Theme: Countdown
Genre: Physics Puzzle
Platform: Browser (WebGL)
"Think before you act."
🎮 PLAY ON ITCH.IO
Click each bomb to assign a countdown timer. Press Play — all timers start simultaneously. From that point, no input is allowed. Your success depends entirely on the timing decisions you made beforehand.
Each bomb has a blast radius and explosion force. Launch the player across platforms, over obstacles, and toward the goal through precisely timed chain reactions.
Built under GMTK Game Jam constraints. Rapid prototyping, tight deadlines, and creative problem solving from concept to playable build.
Designing explosion forces, blast radii, and player momentum required extensive playtesting and iteration to ensure each level felt fair and satisfying.
The "Countdown" theme became the core mechanic itself — every timer, every second, every explosion is a countdown that drives the entire gameplay experience.