GAME DESIGNER & GAME DEVELOPER FROM CHENNAI — BUILDING FUN, ONE MECHANIC AT A TIME!
Dynamic maze levels with movable walls, teleportation systems, and player-driven exploration. Designed for puzzle-solving, replayability, and non-linear navigation.
A 2D physics-based puzzle game built in just 3 days for the GMTK Game Jam. Plan timed explosions, launch the character through each level, and reach the goal — no direct control allowed.
My first original game — built under game jam constraints. Teleportation mechanic for strategic navigation, spatial puzzle design, and enemy avoidance.
Full breakdown of how I rebuilt Subway Surfers core systems from scratch in Unity. Studied lane-based design, obstacle density, pacing curves, and player retention.
The best beginner projects to build real skills fast as a game developer starting out in Unity. Breaking down 5 distinct genres to sharped design fundamentals.
Quick breakdown of two distinct shooting approaches in Unity — comparing immediate hit registration versus physics-based projectiles. Which one should you actually use and when?
Integrating Gemini AI into real-time NPC interactions. Moving beyond dialogue trees to dynamic, unpredictable, and character-driven conversations in Unity.
Open to game design roles, internships, collabs, and freelance work.