POW! ZAP! BAM!
🎮 GAME DESIGNER & DEVELOPER FROM CHENNAI

THALHA AHAMED GAMEDEV

Building fun, one mechanic at a time. I design games that feel great to play — with tight 3Cs, clever spatial puzzles, dynamic level flow, and satisfying game feel.

GAMEPLAY SYSTEMS LEVEL DESIGN 3Cs & GAME FEEL UNITY / C#
Thalha Ahamed
THALHA AHAMED
Game Designer & Developer
📍 Chennai, India
6+
GAMES SHIPPED
UNITY
CORE ENGINE
GAMEPLAY SYSTEMS ★ LEVEL FLOW ★ 3Cs ★ GAME FEEL ★ PROTOTYPING ★ SPATIAL PUZZLES ★ PHYSICS ★ AI ★ GAMEPLAY SYSTEMS ★ LEVEL FLOW ★ 3Cs ★ GAME FEEL ★ PROTOTYPING ★ SPATIAL PUZZLES ★ PHYSICS ★ AI ★

DESIGN PHILOSOPHY & ORIGIN

Combining AI & Data Science foundations with an obsessive focus on player experience, level pacing, and gameplay mechanics.

BACKGROUND & ACADEMICS
Chettinad Vidyashram High School (2010–2022). Graduate in B.Tech AI & Data Science from B.S. Abdur Rahman Crescent Institute, Chennai. Building games with a focus on 3Cs (Character, Controls, Camera), level flow, and rapid prototyping.
PUBLISHED TITLES
6+
PRIMARY ENGINE
UNITY 3D
DESIGN METHODOLOGY
I study commercial games, break down their systems, recreate core loops, and iterate on level pacing and puzzle mechanics.
GAMEPLAY DECONSTRUCTIONS & YOUTUBE
Content creator at @ThalhaDev since Nov 2024 — breaking down gameplay mechanics, level design decisions, and dev tutorials on what makes games feel incredible to play.

FEATURED GAME SHOWCASES

Deep dives into original games — from mechanics design to level architecture and player testing.

CHAPTER 01 • IN ACTIVE DEV MazeBusters Showcase
● ACTIVE PRODUCTION

MAZEBUSTERS

A spatial puzzle platformer where players don't just solve mazes—they reshape them by breaking walls, triggering state switches, pushing blocks, and teleporting through non-linear chambers.

GENRE
Spatial Puzzle / Maze Strategy
CORE MECHANIC
Dynamic Wall Destruction & State Switching
DESIGN CHALLENGE
Designing 40 unique levels with zero linear fluff
TECH STACK
Unity 3D, C#, Tilemap 3D Workflow
CHAPTER 02 • GMTK GAME JAM Time To Detonate Showcase
🏆 #113 CREATIVITY • #313 ENJOYMENT (10.5K+ ENTRIES)

TIME TO DETONATE

Flips traditional platformers on their head. You have no direct character controls—instead, you program timed bomb detonations to launch the character across hazardous gaps.

GMTK JAM RANK
#113 Creativity • #313 Enjoyment (10.5k+ Entries)
CORE MECHANIC
Simultaneous Timed Bomb Launching
DESIGN CHALLENGE
Built in 3 Days (4-Day Jam) + No Direct Input
TECH STACK
Unity 2D Physics, C#, WebGL
CHAPTER 03 • BRACKEYS JAM PortDoor Showcase
● BRACKEYS JAM TOP PICK

PORTDOOR

A top-down mystery survival game built around memory-based teleportation navigation. Teleport through unknown doors, map spatial routes, and outmaneuver roaming hazards.

GENRE
Top-down Mystery / Spatial Survival
CORE MECHANIC
Memory Teleportation & Enemy Evasion
DESIGN CHALLENGE
Scrapped & rebuilt mid-jam under 7 days
TECH STACK
Unity 2D, C#, Custom UI System

LAB EXPERIMENTS & SYSTEM RECREATIONS

Deconstructing commercial games, testing mechanics, and exploring AI-driven NPC systems.

Subway Surfers Breakdown
RECREATION

SUBWAY SURFERS RECREATION

Complete breakdown of infinite lane switching, obstacle spawning loops, and speed progression in Unity.

UNITY LANE DESIGN GAME FEEL
WATCH DEVLOG →
Talk with Joker AI
AI EXPERIMENT

TALK WITH JOKER

Integrating Gemini AI into real-time NPC dialogue. Personality prompts and dynamic interactions.

GEMINI API AI NPC UNITY
VIEW LAB PAGE →
Raycast vs Projectile
EXPERIMENT

RAYCAST VS PROJECTILE

Analyzing instant hit-scan raycasting versus physical projectile trajectories for shooting game feel.

UNITY SHOOTING MECHANICS C#
WATCH SHORT →
Top 5 Game Projects
TUTORIAL

TOP 5 STARTER PROJECTS

Curated list of essential game development prototypes to master physics, UI, and level design.

YOUTUBE TEACHING UNITY
WATCH VIDEO →
← SCROLL HORIZONTALLY TO EXPLORE ALL →

DESIGN TOOLKIT & POWER-UPS

The specialized skill set I bring to every game design & prototyping pipeline.

🎮
LEVEL DESIGN
Flow & Pacing · 3Cs · Difficulty Curves · Blockout to Polish · Replayability
⚙️
UNITY / C#
Gameplay Systems · Prototyping · Obstacle Spawning · Grid Movement · Polish
🎨
CREATIVE TOOLS
Blender · Figma · Premiere Pro · After Effects · Audacity · Bosca Ceoil
🧠
AI & DATA SCIENCE
Machine Learning · Computer Vision · Data Analytics · Gen AI · Player Behavior

GET IN TOUCH

LET'S MAKE GAMES!

Open to game design roles, indie collaborations, game jams, and freelance work.