Building fun, one mechanic at a time. I design games that feel great to play — with tight 3Cs, clever spatial puzzles, dynamic level flow, and satisfying game feel.
Combining AI & Data Science foundations with an obsessive focus on player experience, level pacing, and gameplay mechanics.
Deep dives into original games — from mechanics design to level architecture and player testing.
A spatial puzzle platformer where players don't just solve mazes—they reshape them by breaking walls, triggering state switches, pushing blocks, and teleporting through non-linear chambers.
Flips traditional platformers on their head. You have no direct character controls—instead, you program timed bomb detonations to launch the character across hazardous gaps.
A top-down mystery survival game built around memory-based teleportation navigation. Teleport through unknown doors, map spatial routes, and outmaneuver roaming hazards.
Deconstructing commercial games, testing mechanics, and exploring AI-driven NPC systems.
Complete breakdown of infinite lane switching, obstacle spawning loops, and speed progression in Unity.
Integrating Gemini AI into real-time NPC dialogue. Personality prompts and dynamic interactions.
Analyzing instant hit-scan raycasting versus physical projectile trajectories for shooting game feel.
Curated list of essential game development prototypes to master physics, UI, and level design.
The specialized skill set I bring to every game design & prototyping pipeline.
Open to game design roles, indie collaborations, game jams, and freelance work.